Lecture “Design Thinking: co-creation of innovative solution
Mar 4, 2024 11:29:37 GMT 2
Post by account_disabled on Mar 4, 2024 11:29:37 GMT 2
And the last activity of the Second Creative Education and Gamification Congress was a lecture given by Adriana Melo, director of ECDD and author of the book “Design Thinking & Thinking Design: Methodology, tools and a reflection on the topic”. The activity, about Design Thinking, went much further... Professor Adriana said that it was not a lecture, that not only she, but everyone present, “were there to work”. The teacher starts the workshop by saying “now we are going to create” and that is exactly what happens. Despite her limited time, Prof. Melo goes beyond an explanation of the use of design thinking to innovate the teaching-learning relationship; she shares the stage with all the participants, asking them to do exercises on the subject. Before beginning any explanation, she asks them to share 3 words that would be connected to design thinking. From the answers, she created a cloud with everything that was said, including a simple and honest “I have no idea.
Next, the teacher presents a definition for the term “Design Thinking”, created by her own students in another training. The challenge was to write in up to 140 characters (Twitter's character limit a while ago) what Design Thinking would be. Adriana explains how the concept can seem complex or confusing, which is why she made a point of proposing this activity to arrive at a simple and clear definition: “It is a methodology that aims to generate innovative solutions to complex problems. It puts people (in this case, the student) at the center of the process.” She explains that some authors choose to use the USA Phone Number term “approach” instead of “methodology”, however, for Adriana, the second option is more didactic and, therefore, easier to understand and apply. Of course, simply defining what design thinking is is not enough. It is necessary to understand how someone can achieve these innovative solutions.
In her presentation, the professor explains that, firstly, it is necessary to be aware of three essential issues for any successful solution: technical feasibility, that is, whether the proposal is technically possible to be implemented; economic viability, in this case academic; and, the most complicated question: desirability, what does the client, student, really want? Prof. Adriana explains the three stages of design thinking: immersion, co-creation and prototyping , giving examples of the different tools that can be used at each moment. Among the tasks, there is the creation of an empathy map , a summary of all the information learned during the immersion process with the aim of reaching a conclusion about all this learning and identifying any problem – or opportunity for improvement – that may exist. . It was at this moment that Prof. Adriana transformed her lecture into a workshop, divided the participants into 6 groups and asked them to create an empathy map and bring up 3 problems that they could already identify in their schools. The result is spectacular, with each group bringing different views, stories and experiences. In the end, five were selected among all the problems presented, namely acceptance, lack of motivation, depression, insecurity and lack of limits.
Next, the teacher presents a definition for the term “Design Thinking”, created by her own students in another training. The challenge was to write in up to 140 characters (Twitter's character limit a while ago) what Design Thinking would be. Adriana explains how the concept can seem complex or confusing, which is why she made a point of proposing this activity to arrive at a simple and clear definition: “It is a methodology that aims to generate innovative solutions to complex problems. It puts people (in this case, the student) at the center of the process.” She explains that some authors choose to use the USA Phone Number term “approach” instead of “methodology”, however, for Adriana, the second option is more didactic and, therefore, easier to understand and apply. Of course, simply defining what design thinking is is not enough. It is necessary to understand how someone can achieve these innovative solutions.
In her presentation, the professor explains that, firstly, it is necessary to be aware of three essential issues for any successful solution: technical feasibility, that is, whether the proposal is technically possible to be implemented; economic viability, in this case academic; and, the most complicated question: desirability, what does the client, student, really want? Prof. Adriana explains the three stages of design thinking: immersion, co-creation and prototyping , giving examples of the different tools that can be used at each moment. Among the tasks, there is the creation of an empathy map , a summary of all the information learned during the immersion process with the aim of reaching a conclusion about all this learning and identifying any problem – or opportunity for improvement – that may exist. . It was at this moment that Prof. Adriana transformed her lecture into a workshop, divided the participants into 6 groups and asked them to create an empathy map and bring up 3 problems that they could already identify in their schools. The result is spectacular, with each group bringing different views, stories and experiences. In the end, five were selected among all the problems presented, namely acceptance, lack of motivation, depression, insecurity and lack of limits.